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April 2, 2026

Ubisoft sued for shutting down The Crew ⚖️ Indie Pass launch 🕹️

A French consumer group has filed suit against Ubisoft over the shutdown of The Crew, challenging whether publishers can revoke access to purchased games. The case could set a precedent affecting how live service games are sold and discontinued across the EU. (Game Developer)

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Top Stories

French consumer group sues Ubisoft over shutdown of The Crew (4 min read)

A French consumer group has filed suit against Ubisoft over the shutdown of The Crew, challenging whether publishers can revoke access to purchased games. The case could set a precedent affecting how live service games are sold and discontinued across the EU. (Game Developer)

A Game Pass for indie games: meet Indie Pass, a $6.99-a-month subscription launching with 70 titles (7 min read)

Indie.io launches Indie Pass on April 13 — a $6.99/month subscription service starting with 70 indie titles. Developers earn via engagement-based revenue share, with no exclusivity requirements and access to back-catalogue discoverability tools. (Gamesindustry)


Business & Finance

Call of Duty: Black Ops 7 appears to earn an estimated $30,000 on Steam per negative review (6 min read)

Despite a wave of negative Steam reviews, Call of Duty: Black Ops 7 is estimated to generate ~$30,000 in revenue per negative review. 💰 The data illustrates how blockbuster titles can financially absorb review-bombing that would devastate smaller games. (Game Developer)


Studios & People

Goat Simulator maker Coffee Stain shutters Malmo studio (4 min read)

Coffee Stain is closing its Malmö studio, the team behind Goat Simulator 3. The shutdown adds to a growing list of European indie studio closures in recent years. (Game Developer)

MechWarrior dev Piranha Games reportedly affected by redundancies (1 min read)

Piranha Games has conducted another round of layoffs, with former employees citing "economic restructuring." Affected roles include writing, VFX, environment art, level design, and engineering — the studio's second significant cut since January 2025. (Gamesindustry)


Games & Releases

Always-Online RTS Has To Quickly Patch In Offline Mode After Server Provider Ditches Them For AI (4 min read)

Stormgate's server orchestration provider Hathora was acquired by an AI company, forcing the always-online RTS to emergency-patch in an offline mode before end of April. 🚨 Online multiplayer remains unavailable until Frost Giant secures a new server partner. (Kotaku)

Coin-pusher roguelike Raccoin hits a massive Steam sales milestone in just 24 hours - Polygon.com (2 min read)

Coin-pusher roguelike Raccoin sold 100,000 copies on Steam within 24 hours of its March 31 launch. A strong signal for the "number go up" genre's continued momentum among indie titles. 🦝 (Polygon)


AI/Tech & Tools

'More time innovating; less time writing code:' Arc Raiders publisher Nexon believes AI will liberate its workforce (6 min read)

Nexon believes AI will shift developers away from routine coding toward higher-level creative work. The Arc Raiders publisher is positioning AI adoption as a core part of its development strategy going forward. (Game Developer)


Culture & Community

On the ground at GDC: how are devs responding to industry calamity? (10 min read)

Developers at GDC are navigating a climate of layoffs and industry uncertainty, with on-the-ground sentiment reflecting both anxiety and resilience. The conference continues to serve as a key gathering point for devs processing the industry's ongoing turbulence. (Game Developer)

'Any update is a bonus not a right': Peak devs snap back at ungrateful players demanding more updates, 'Neither us or Aggro Crab are live service studios' (6 min read)

Landfall (Peak) and Aggro Crab publicly pushed back on players demanding continuous updates, stating post-launch support is a bonus, not an obligation. A useful reminder for indie devs navigating player expectations on non-live-service titles. (PC Gamer)


gg! see you in game!

-james

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